I really enjoyed how GSP1 blends resource management with meaningful choices.It feels engaging and thoughtful. The randomized events after each decision make every run feel fresh and exciting. Overall, it’s a fun and replayable experience!
The resource management makes this game very compelling. I like also that you've incorporated randomized events after every choice. However, I think there's a certain lack of clarity with some of the events and the win condition. You only list in the beginning how to win and not how to lose. I found myself winning seemingly at random, after a few runs I still can't even say for sure what the win condition was. You also neglected to list the player's stats during events that changed your stats, or worse, when the player was confronted with an impactful decision. This can lead to some hard decision making, and I think unless the player has a good grasp of what their resources are like, they'll almost always choose to opt out of events like this. I think it also might be to your advantage to balance out some of the stat distribution with events and actions more to make it so that there is more at stake for the player. It wasn't ever really hard for me to survive even when my stats were low. But I do love the choice you present the player with and the things you throw at them to keep the tension. This game feels genuinely fun to play and there's a lot of replayability with events being shuffled and stats leading to different endings.
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I really enjoyed how GSP1 blends resource management with meaningful choices.It feels engaging and thoughtful. The randomized events after each decision make every run feel fresh and exciting. Overall, it’s a fun and replayable experience!
The resource management makes this game very compelling. I like also that you've incorporated randomized events after every choice. However, I think there's a certain lack of clarity with some of the events and the win condition. You only list in the beginning how to win and not how to lose. I found myself winning seemingly at random, after a few runs I still can't even say for sure what the win condition was. You also neglected to list the player's stats during events that changed your stats, or worse, when the player was confronted with an impactful decision. This can lead to some hard decision making, and I think unless the player has a good grasp of what their resources are like, they'll almost always choose to opt out of events like this. I think it also might be to your advantage to balance out some of the stat distribution with events and actions more to make it so that there is more at stake for the player. It wasn't ever really hard for me to survive even when my stats were low. But I do love the choice you present the player with and the things you throw at them to keep the tension. This game feels genuinely fun to play and there's a lot of replayability with events being shuffled and stats leading to different endings.
Nice design on variables; however, the first time, it always gives the same result after clicking on one option.